Posted: 06 Mar / 2010 at 4:27 pm

American Realities film series posters: Roger & Me | Hoop Dreams | Troublesome Creek; digital plot outputs; 24 x 36in. (each) / 2002
We Americans are conditioned to think that ours is the best country in the world—that this is the land of opportunity, and we can achieve anything here if we try hard enough. And, by all available evidence, there seem to be plenty of other countries in which people are a hell of a lot worse off than us. But life in the U.S. ain’t all sweet apple pie, and opportunities are easier to come by for some than others. Of course, you’d never know this by watching most film or television. With so much false “reality” pervading contemporary media, it is shockingly refreshing to see the true struggle of real life shown so eloquently in some powerful recent documentary films.
As one of three projects assigned in our Visualizations course in the Visual Communication Design program at the UW, we were to develop a theme around three movies of our choosing for a film festival of sorts, then design a corresponding promotional poster series. With American Realities, I thematically linked Roger & Me, Hoop Dreams and Troublesome Creek, as poignant revelations of Americans forced to work extraordinarily hard just to make ends meet, often against opposing forces of others’ opportunities.
By visually expressing the emotional tension of these stories, I aimed to generate awareness not only of these filmic case studies, but also of the true elusiveness of the American dream… Read the rest of this entry »
Filed under Advertising / Campaigns, Copy / Writing, Drawing / Illustration, Print / Editorial
Permalink
Posted: 02 Oct / 2007 at 10:25 pm
There are two types of competition: objective and subjective. Most sports and games are objective: Whoever goes the fastest / gets the farthest / scores the most points / captures the king wins; the rules are well-established, and, generally, blood simple and crystal clear. That’s why athlete interviews are so excruciating to watch: There’s nothing to talk about. They have to resort to a bunch of standardized, time-filling, nonsensical platitudes about how they took the football down the football field (obvious), how their coach, teammates and/or sponsors deserve most or all of the credit (unlikely), or about how they had to give 110% (not possible). Subjective competitions have parameters but no clear qualification for success; success is judged by somebody or a panel of somebodies deemed experts in the field. These make for much more interesting conversation, but the results are always biased and sometimes downright arbitrary.
In terms of competition, it doesn’t get more subjective than a juried art show. It also doesn’t get much more incomprehensible. The primary point of bother is that nobody can even agree on what art is. A lot of people confuse the medium with the message. Just because something is painted doesn’t make it art. Great art reveals before-unrecognized issues; the medium is just a way of delivering the message. To be clear, I also don’t believe design is art, and this is not to say that it is any more or less important. Design’s role is to reconcile the issues revealed by art with pragmatic needs of society.
So, how do you judge art? Assuming you can get beyond the initial hurdle of understanding what art is, it only becomes less simple, because great art breaks rules and redefines those pesky parameters. How can you say whether it has broken the rules and redefined parameters sufficiently? And how does someone become a recognized expert at determining that?
I’ve entered a few design contests (and been entered into many more by firms I’ve worked for), which have their own issues (design can rarely be judged objectively in common show formats because they never allow for enough context to be known). However, I’ve only ever entered one juried art show, and that was in high school. I submitted three pieces… Read the rest of this entry »
Filed under Drawing / Illustration
Permalink